﻿using System;
using System.IO;

namespace EnsembleGame
{
    /// <summary>
    /// 游戏配置
    /// </summary>
    public class GameConfig
    {

    }
    public class Mod
    {

        /// <summary>
        /// Lua脚本位置
        /// </summary>
        public static string LuaPath = Path.Combine(Environment.CurrentDirectory, "mod");

        /// <summary>
        /// Lua_Init脚本位置
        /// </summary>
        public static string LuaInitPath = Path.Combine(LuaPath, "Init.lua");

        /*
        DirectoryInfo di = new DirectoryInfo(@"文件夹路径");
        di.GetDirectories();//获取子文件夹列表
        di.GetFiles();//获取文件列表
        */
    }
    
    
}
